I finally got a chance to play Dominant Species, a game that seems to be at the top of a lot of 'Best Of' lists this year. And I think I can see why. It's a rather complex worker placement game with an interesting majority placement/war gamey kind of feel. It wasn't half as complicated to learn as people make it out to be and it's actually quite enjoyable to watch your class of animals grow and adapt.
However, for an almost 3 hour game, it's rather chaotic and in our game the winner seemed to be completely determined in the final round. As well, the worker placement choices seem a tad clunky. Every single round started with players filling up first the limited spaces on the Dominance (scoring) row, allowing them to choose which tile to score and which special power card to use. It seemed pretty much programmed and in a 5 or 6-player game I imagine it would be rather frustrating. Still, for a strategy game this long to hold my attention so completely despite the randomness, there's definitely something working. I won't be buying it but I'll definitely play it again.
Sunday, December 25, 2011
Wednesday, December 21, 2011
First plays: Airlines Europe expansion and Yspahan....
This month has been WAY too busy (hence the almost total lack of posts in December). But some gaming did happen and some pics were taken. Hopefully I'll add some more words during the Christmas holiday...
Airlines: Europe - Flight Ban expansion
I have been aching to try the Flight Ban rules and they finally got posted on BoardGameGeek (if you haven't played the delightfully tense A:E, you can check out my description here). One major problem with Airlines: Europe (and Union Pacific before it) was the fact that none of the airlines actually ever seem to clash on the board, it was just too open and they could all be expanded quite easily. The addition of flight bans, which anyone can play with just 12 dark chips, tightens the board up nicely. After each of the first couple scoring rounds certain routes can be closed up, making it harder for airlines to reach their destinations. Very simple addition but definitely adds some complexity and interaction. Well worth it and we will not be playing this game without it again.
Yspahan
Okay, so this wasn't actually my first play of Yspahan. But the first game was about 2 years ago and what the hell have I been doing since?!?!? This game is amazing! Elegant, quick, and multiple strategies to follow. And the clever action selection using the dice makes the game extremely fun. I think I remembered the game being complicated to explain but everyone caught on very quickly and the turns flew by. Fun dice-rolling, tough choices, and beautifully designed production. What an excellent little gem. I love Ystari Games...
Airlines: Europe - Flight Ban expansion
I have been aching to try the Flight Ban rules and they finally got posted on BoardGameGeek (if you haven't played the delightfully tense A:E, you can check out my description here). One major problem with Airlines: Europe (and Union Pacific before it) was the fact that none of the airlines actually ever seem to clash on the board, it was just too open and they could all be expanded quite easily. The addition of flight bans, which anyone can play with just 12 dark chips, tightens the board up nicely. After each of the first couple scoring rounds certain routes can be closed up, making it harder for airlines to reach their destinations. Very simple addition but definitely adds some complexity and interaction. Well worth it and we will not be playing this game without it again.
Yspahan
Okay, so this wasn't actually my first play of Yspahan. But the first game was about 2 years ago and what the hell have I been doing since?!?!? This game is amazing! Elegant, quick, and multiple strategies to follow. And the clever action selection using the dice makes the game extremely fun. I think I remembered the game being complicated to explain but everyone caught on very quickly and the turns flew by. Fun dice-rolling, tough choices, and beautifully designed production. What an excellent little gem. I love Ystari Games...
Wednesday, December 7, 2011
You tell me: favourite game designers...
Managed to play a game of the new Ticket To Ride: Asia team expansion last night and loved it. My favourite series of games now has an option for clever partnership play and it felt quite rewarding when you worked together with someone to complete a ticket. I am reminded again and again of how much I enjoy Alan R. Moon games, whether it be a game in the TTR series, the lovely Elfenland, the interactive and nasty Oasis, or the brilliant and under-rated card game Gloria Picktoria. He is the tops for me right now with Knizia, Sackson, Friese, Kramer, and Wallace following not far behind.
Who is your favourite game designer and why?
Who is your favourite game designer and why?
Labels:
Alan Moon,
Game design,
Ticket to Ride,
You tell me
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