Still, I've had some great success with indy games lately - Alien Frontiers which I continue to mention, Vanuatu which I own but have yet to play, and Morels which wasn't crowd-funded but is still wonderfully produced and delightful. I'm happy to say the upcoming game Viticulture seems like another winner. We managed to play a 6-player round of a prototype copy after the Blitz yesterday evening and despite a few issues, the overall experience was surprisingly enjoyable. I've had the prototype all week and had hoped to play it sooner but this just happened to be one of my busiest AND sickest weeks this year. Yuck.
|Drinking wine while playing a wine-making game|
In general, though, Viticulture is a very well put-together and engaging game. It's got some chaos in the card draws but I kind of like that as I find worker-placement games can often be quite stiff. There is a definite satisfying story arc and a relaxed pace to the game as you build up your infrastructure and workers over a few years (rounds) until you can finally produce and sell wine. And considering how well the Kickstarter campaign is going, this game is going to be a gorgeous production. It's clear the game has been playtested and that they are still fine-tuning it. Good to see.