Showing posts with label Ticket to Ride. Show all posts
Showing posts with label Ticket to Ride. Show all posts
Wednesday, January 1, 2014
Board Game Bash 2014
Coming up on Feb 17th, 2014 (aka "Family Day" in Ontario, Canada) the Kitchener-Waterloo region will be having its first ever board game convention. The event is called the BOARD GAME BASH. Emmanuel Bible College will be hosting the event (100 Fergus Ave., Kitchener, ON). The event will feature some fun tournaments (including a Android: Netrunner tournament at 5pm) and lots of open gaming. We will have a board game lending library free of charge to play games at the event. Also, we will be highlighting some amazing games from our sponsors with some scheduled demo's. FunGamesCafe.Com will have a retail booth setup from 12-6pm so you can purchase that amazing game you just tried in the lending library or demo. FunGamesCafe is offering free pickup for anyone who wants to purchase a specific game and pick it up at the event. Also, the BOARD GAME BASH will be giving away some amazing door prizes at different times throughout the day. And hopefully we will arrange a free math trade for the event too.
MORE INFO AT: BOARDGAMEBASH.CA
Poster below. Please help spread the word. Save the picture and post it on Facebook. Print it out and post it.
Thursday, September 12, 2013
Alan Moon Interview
Last April I had the joy of finally meeting one of my board game design hero's. The real treat was finding out he is also a great person. Alan Moon (designer of Ticket to Ride) really left an impression on me. He was always smiling. He was not only hospitable, but seemed to really take an interest in everyone attending the Gathering of Friends. The interview you find below was captured during my time at the Gathering of Friends. It was filmed by Douglas Morse, as part of his documentary "Adventures On The Tabletop". Im not sure if it will be included as an extra feature, but I recommend if you enjoy the videoclip, be sure to purchase the movie when it is released.
Labels:
Alan Moon,
Chris Handy,
Douglas Morse,
Gathering of Friends,
TableTop,
Ticket to Ride,
video
Friday, April 12, 2013
Gathering of Friends 2013
Wow - one more day until I (Daryl Andrews) attend the "Gathering of Friends", an invite-only 9 day board game event hosted by Alan Moon (board game designer of great titles like: Ticket to Ride, San Marco, Elfenland, Union Pacific, and many more). I feel so honoured and excited to attend. Looking forward to meeting lots of great people and playing amazing games.
Many of my favourite designers will be in attendance like: Alan Moon, Vlaada Chvatil, Tom Lehmann, Christian Leonhard, Kevin Nunn, Ted Alspach, Dominic Crapuchettes, Mike Gray, Andrew Parks, Chris Handy, Dale Yu, and many more. And of course I got to mention my fellow Game Artisans of Canada designers who will be attending (also many are my fav designers too): Jay Cormier, Sen Foong Lim, Josh Cappel, Rob Bartel, Catrin Berghoff, Gavan Brown, Martin Ethier, Gord Hamilton, Mike Kollross, Al Leduc, Jasen Robillard, Roberta Taylor, Matt Tolman, Michael Xuereb (hope I'm not missing anyone).
Plus other board game legends like Scott Nicholson (Board Games with Scott), Zev Shlasinger (Z-Man), and Scott Alden (co-founder of BoardGameGeek) will be in attendance. And many publishers will be in attendance including: Stronghold, Asmodee, Repo Productions, Filosofia, FRED/Eagle, Rio Grande, Hans In Gleuck, Abacus, Czech Games, Mattel, North Star, Toy Vault, R&R, Mercury Games, Grey Ghost Press, Eggertspiele, Academy, Valley, 2F, Hasbro, Z-Man, ThinkFun, Ascora, etc.
So any photos of upcoming games I can share (with their permission) I will to post on here. Also, you can follow me on Twitter @darylmandrews (+ Instagram too). Also, I hope to find a publisher who is as excited about Londonderry as I am (it's the game I co-designed with
Stephen Sauer). Thanks to everyone who has playtested and helped with the design. You can see our sell sheet below (front and back):
Many of my favourite designers will be in attendance like: Alan Moon, Vlaada Chvatil, Tom Lehmann, Christian Leonhard, Kevin Nunn, Ted Alspach, Dominic Crapuchettes, Mike Gray, Andrew Parks, Chris Handy, Dale Yu, and many more. And of course I got to mention my fellow Game Artisans of Canada designers who will be attending (also many are my fav designers too): Jay Cormier, Sen Foong Lim, Josh Cappel, Rob Bartel, Catrin Berghoff, Gavan Brown, Martin Ethier, Gord Hamilton, Mike Kollross, Al Leduc, Jasen Robillard, Roberta Taylor, Matt Tolman, Michael Xuereb (hope I'm not missing anyone).
Plus other board game legends like Scott Nicholson (Board Games with Scott), Zev Shlasinger (Z-Man), and Scott Alden (co-founder of BoardGameGeek) will be in attendance. And many publishers will be in attendance including: Stronghold, Asmodee, Repo Productions, Filosofia, FRED/Eagle, Rio Grande, Hans In Gleuck, Abacus, Czech Games, Mattel, North Star, Toy Vault, R&R, Mercury Games, Grey Ghost Press, Eggertspiele, Academy, Valley, 2F, Hasbro, Z-Man, ThinkFun, Ascora, etc.
So any photos of upcoming games I can share (with their permission) I will to post on here. Also, you can follow me on Twitter @darylmandrews (+ Instagram too). Also, I hope to find a publisher who is as excited about Londonderry as I am (it's the game I co-designed with
Friday, October 5, 2012
Two more reasons why I love Days of Wonder...
This is mostly due to my somewhat unhealthy ongoing obsession with all things Ticket To Ride, one of the greatest board games ever made. In any case, here they are:
1) 'Heart of Africa' expansion with new terrain cards that can increase the value of routes when claimed. Yes, yes, please.
2) A new set of orange Halloween-themed trains for no other reason than the sheer awesomeness of miniature freight cars bearing pumpkins. Amazing.
1) 'Heart of Africa' expansion with new terrain cards that can increase the value of routes when claimed. Yes, yes, please.
2) A new set of orange Halloween-themed trains for no other reason than the sheer awesomeness of miniature freight cars bearing pumpkins. Amazing.
Labels:
Awesomeness,
Days of Wonder,
Expansions,
Obsessiveness,
Ticket to Ride
Wednesday, July 4, 2012
A New Kid on the Block
I want to start off by introducing myself. My name is Daryl Andrews, and I will be joining the Death of Monopoly writing team. I recently moved into the KW area, and met Eric through some mutual board gaming friends. I am exciting about the opportunity to write about great board games and events. Please check in often, share with your friends, and leave lots of comments.
Yesterday, I received an email from one of my board game heroes. I got an email from Alan Moon. Eric & I are both big fans of Mr. Moon. He is the designer of great games like: Ticket to Ride, San Marco, Airlines Europe, Oasis, Skyline 3000, and many many more great games. The email I received included access to an annual invitation-only gaming event hosted by Alan Moon. The event started about 20 years ago, and continues to this day. The Gathering of Friends started with only a handful of guests, but now includes over 300 of the top designers, publishers, and reviewers from around the world. I have heard many prototypes & early copies of games (before they are released to the public) are tested at the event. I am honoured to be invited, and look forward to the opportunity to play many games. Also, pending permission from designers, I hope to share some sneak peeks on yet-to-be-released games. However, the event is not until April 12-21, 2013. So meanwhile, I wait...
Labels:
Airlines Europe,
Alan Moon,
Gathering of Friends,
Oasis,
Ticket to Ride
Wednesday, June 6, 2012
A brush with celebrity....
My new claim to fame is that Wil Wheaton, online blog celebrity and former 'Wesley Crusher', was playing our current fave Lords of Waterdeep about two tables down from us at Origins this past weekend while we played Goa. A friend of mine even pointed out that you can sort of see him behind us in the upper corner in the white jersey:
I say all this not because I'm TOTALLY starstruck but more as an excuse to post his latest awesome Tabletop episode featuring my favourite - Ticket To Ride.
I say all this not because I'm TOTALLY starstruck but more as an excuse to post his latest awesome Tabletop episode featuring my favourite - Ticket To Ride.
Labels:
Celebrity,
Lords Of Waterdeep,
Origins,
TableTop,
Ticket to Ride
Wednesday, December 7, 2011
You tell me: favourite game designers...
Managed to play a game of the new Ticket To Ride: Asia team expansion last night and loved it. My favourite series of games now has an option for clever partnership play and it felt quite rewarding when you worked together with someone to complete a ticket. I am reminded again and again of how much I enjoy Alan R. Moon games, whether it be a game in the TTR series, the lovely Elfenland, the interactive and nasty Oasis, or the brilliant and under-rated card game Gloria Picktoria. He is the tops for me right now with Knizia, Sackson, Friese, Kramer, and Wallace following not far behind.
Who is your favourite game designer and why?
Who is your favourite game designer and why?
Labels:
Alan Moon,
Game design,
Ticket to Ride,
You tell me
Sunday, November 27, 2011
Pocket train gaming...
I spent the previous weekend playing the new Iphone/Ipod Touch-only Ticket to Ride app. I actually think it's better than the online implementation despite not being connected to the TTR network. The AI is stronger and the touch screen controls are super-slick. It's totally tiding me over till I get the new Asia maps.
If you have an Ipod/Iphone/Ithingy I would also recommend checking out this article at the blog /(p[eu]rls of wisdom)?/ about useful apps for gaming. I'm about to download the Tichu score app for the long night of gaming ahead....
If you have an Ipod/Iphone/Ithingy I would also recommend checking out this article at the blog /(p[eu]rls of wisdom)?/ about useful apps for gaming. I'm about to download the Tichu score app for the long night of gaming ahead....
Tuesday, August 30, 2011
The new Ticket to Ride maps!
Yep, they're almost here! Two new sets of maps for Ticket To Ride, one of the greatest games ever invented, and they're supposed to be available before the end of the year. These include two of the TTR map contest winning designs and there are also some clever new rules to go along with both sets (including a team variant!). You can read the new rules at the Days of Wonder website.
But if you're if like me, you just wanna see what the new maps of India and Asia look like. Click on them to see larger images:
It's gonna be a fantastic Christmas....
But if you're if like me, you just wanna see what the new maps of India and Asia look like. Click on them to see larger images:
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| Indian subcontinent, with the new "Mandala" bonuses |
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| Team Asia, for 4 or 6 players in teams of 2 |
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| Legendary Asia, with mountain passes that destroy your trains! Wicked. |
Thursday, March 3, 2011
Godzilla!!!!!!
Enjoyed a few expansions in the last week or so. Dominion: Prosperity (which really should have been called Dominion: The World Is Friggin' Yours!) has reignited our love for the game after a long Tichu-filled hiatus. All the reports are true, the Scarface edition is a riot and every person who ever loved Dominion should try this one out. Worth every platinum coin.
Also, played TTR: The Monster Expansion yesterday night. Definitely adds a nasty element to the game although in our 5-player game, the person who won by a lot actually moved the monsters the least. This might not bode well for the expansion. We shall see...
Side note: Biblios, the long-awaited reprint of Dr. Finn's acclaimed Scripts & Scribes, finally arrived in the mail today. Most of us only heard about how good this indy card game was but never got a chance to play it. Now, it's time...
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| Oh, the poor mid-west. |
Also, played TTR: The Monster Expansion yesterday night. Definitely adds a nasty element to the game although in our 5-player game, the person who won by a lot actually moved the monsters the least. This might not bode well for the expansion. We shall see...
![]() |
| Dexter humbly ponders the utter devastation of LA. Sigh. |
Side note: Biblios, the long-awaited reprint of Dr. Finn's acclaimed Scripts & Scribes, finally arrived in the mail today. Most of us only heard about how good this indy card game was but never got a chance to play it. Now, it's time...
Labels:
Biblios,
Dominion,
Dominion: Prosperity,
Expansions,
Reprints,
Ticket to Ride
Thursday, February 17, 2011
Ticket To Ride contest...
In anticipation of my first game of TTR with the Monster expansion this weekend, I must mention the new contest being put on by Days of Wonder (contest details here). They are giving away 10,000 bucks to the person who designs the best TTR board for the upcoming expansions due out the end of this year. To be honest, I probably won't bother designing a board for the contest, I'm just excited about NEW TICKET TO RIDE BOARDS IN OCTOBER!!!!!! WOOHOO!!!!
Tuesday, January 11, 2011
Want, want, WANT!
Okay, so if you read this blog even semi-regularly you know I love Ticket to Ride. In fact, I think it is one of the greatest games ever made due to its simplicity and accessibility. So I'm always eagerly awaiting another map or another expansion from Days of Wonder. Well, here it comes... Monsters. Yes, Godzilla-style monsters to block your routes. You can read all about it here.
Some of the commenters on the DOW blog are all up in arms about this new exansion, something about not working with the theme at all. Oh well. From what I see, this expansion will add some really nasty player interaction and make the Locomotive cards more appealing to grab without adding any more luck. I, for one, can't wait for aliens to tear through Salt Lake City and Montreal.... :D
Some of the commenters on the DOW blog are all up in arms about this new exansion, something about not working with the theme at all. Oh well. From what I see, this expansion will add some really nasty player interaction and make the Locomotive cards more appealing to grab without adding any more luck. I, for one, can't wait for aliens to tear through Salt Lake City and Montreal.... :D
Labels:
Alvin and Dexter,
Days of Wonder,
Ticket to Ride
Monday, July 26, 2010
Ticket To Ride FAIL...
Last night I played the Big Game of the original Ticket To Ride with two new people and my partner. I ended the game with 4 major east coast-west coast tickets. Unfortunately in 5 turns, I was never able to get a blue card or a locomotive to connect Santa Fe to Oklahoma City. My final score: -3. Ugh.
Tuesday, June 22, 2010
Rerelease of TTR: Nordic Countries!
(Via BoardGame News...)
Days of Wonder is rereleasing Ticket To Ride: Nordic Countries this fall! All I have to say is, if you like any of the Ticket To Ride games, then you MUST own this 2-3 player version. It is easily the best of all of them - tough board due to the new rules, fiercely competitive with 2 or 3, and the nicest artwork in the series. Should be a good Christmas...
Days of Wonder is rereleasing Ticket To Ride: Nordic Countries this fall! All I have to say is, if you like any of the Ticket To Ride games, then you MUST own this 2-3 player version. It is easily the best of all of them - tough board due to the new rules, fiercely competitive with 2 or 3, and the nicest artwork in the series. Should be a good Christmas...
Wednesday, March 24, 2010
Review of Gonzaga...
When I had first heard Gonzaga mentioned, it was in a BGN preview last year described by the publishers as a game "with strategic depth and the 'gateway game' feeling of masterpieces like Ticket To Ride." Well, that sure piqued my interest! I've had a copy now for over a month and have gotten four plays in so I think I can finally make a reasonable assessment. So how is it? Well, it's interesting, to say the least and quite over-produced which is a good thing considering the price. The question is, does it have any staying power? Read on... Components
The first thing one notices upon purchase is the weight of the box. What's inside it is impressive and fills the thick bookshelf size box to the brim. Each player gets 12 large plastic fief tiles, 6 rings, a player board, and a complete set of cards to go with the enormous board. I must say I am quite happy with the contents, given the price of the game. The board itself is nicely drawn and totally functional and really looks great once it fills up with fief tiles.
The production is top-notch and we actually had trouble fitting the entire game on our table with the pieces spread out. Normally, this would be a great thing but actually may be a slight drawback given the brief nature of the game. Verdict: Great bits and amazing value but almost overdone.
RulesOne cannot fault this company for bad rulebooks. This one is a beauty. Clear, tons of pictures and examples, and really easy to read. The rules themselves aren't very complicated but the details are as good as a Days of Wonder game. I keep mentioning DOW partly because of the original TTR comparison, but also because the component quality and rules clarity is just so high. Verdict: Excellent. Relatively simple game, very well explained.
Gameplay
So the rules themselves are laid out well and fairly quick to explain but the game itself was a bit opaque for the first couple games. The goal, as usual, is to get the most points and like most modern games, there are a few different ways to do that. The game takes place over a number of rounds (between 6 and 12) and each round you get to play exactly one or two pieces on the board. At the beginning of each round, a card flip determines which fief tile you get to use that round. Once everyone's found their tile, each player determines secretly which region they'd like to play in and whether they want to try and cover cities, harbours, or both. After the reveal, turn order is determined and the players either place their tiles legally on the board, getting 1 or 3 points immediately for each city and harbour covered, or if a certain action is chosen, they can place ring pieces on the board instead. The advantage of the rings is that can cover an occupied space and will fit anywhere. If neither of these options work a player can donate their tile to the church for a quick, albeit disappointing, 3 points.
Now, minus a few other small but important rules I won't mention here, that's it for gameplay. What makes things much more interesting and tense are the bonuses. Each player starts with a bonus card indicating 6 cities in the 6 different regions. The more you cover during the game, the higher your endgame bonus. We have found in the games thus far that if you ignore these cities, you will lose. Period. So you gotta cover 'em. Or as many as you can, especially if someone else has to cover the same ones. As well, there is a bonus for covering sets of matching harbour spaces as well as a big 15 point bonus to the player with the most connected tiles. Ah! Now it's really starting to sound like Ticket to Ride.
And this whole process ends up being quite a lot of fun, I must say. Almost every tile you get will not fit exactly the way you want it to so the game at times feels like a little bit of a spatial puzzle. This combined with the guessing and second-guessing that you must do against your opponents actually makes for quite an original play experience. Quite different than anything else I've tried. I must say, though, that the game feels kinda clunky and it's hard to describe exactly why. Maybe it's the constant picking up and putting down of action cards or the search each round for the tile that matches the card. Or possibly it's the huge setup of cards, board, and tiles that corresponds to such a quick game (45 minutes with experienced players). I'm not sure, but this is where the game feels a bit over-produced and slightly weighted down. Verdict: Fun and puzzling and quick despite the extensive setup.
Strategy I will admit that the first couple games, I felt a bit foggy on what to do. One definitely has to make an effort to cover the cities given on their secret goal card. If not, you lose. The winner of each game we've played has covered the most cities every time. As well, the 10 points from the harbour triples really adds up and is something that also needs to be factored in. And as I mentioned, the whole puzzling aspect of fitting the pieces together really adds a level of depth that distinguishes this game from most others.
Having said all that, I don't think this game has the depth of strategy that a family game like Ticket to Ride has (and yes, after my 50th game of TTR, I'm still discovering things about it). I already know that despite the other ways to gather points, if you don't cover the cities on your goal card, you will lose. This does limit things a bit but as I said before, the game is so short that it doesn't seem to matter too much. What it does have going for it, is that you only really make on average 9 or 10 real decisions so they HAVE to be the right ones. Verdict: There's definite strategies to play here and tension galore, but not as much long-term depth. Feels more tactical.
Conclusion
I will conclude by saying the first game was weird, the second was interesting, and the last couple were tense and delicious. It also helped that the last three games were 4-player. This game has adjustments for two and three but I just don't see the great tension and board conflict for those numbers. Four is ideal.
I really like this game. But perhaps it's packaging and setup time that are a little misleading - it seems epic but it actually plays pretty quick. In that short period of time, though, it packs a lot of important decisions. I just wish that it was a bit more elegant as far as mechanics go as the decision-making with the cards sometimes feels, well, a bit mechanical. Of course, if you like Eurogames, as I do, then I think you'll love this one anyways. Just give it a few plays before you make your final verdict as it needs to sink in a bit....
Thursday, January 21, 2010
Warehouses in Ticket To Ride...
Played the Europa 1912 expansion for TTR: Europe last night and was disappointed. Seemed to lengthen the game without adding all that much to the strategy. Unlike the passengers in TTR: Germany which I love, the warehouses just seemed frustrating. We found that people waited longer to build track in the hopes of getting cards in other's warehouses but it didn't seem worth it (at least not for me). Although I will say that the person who got the most from the warehouses did end up winning the game. It also caused all five players to bunch up around the warehouses on the board, adding to the conflict. Maybe we need to try it with a different map, like the US one...
Sunday, September 27, 2009
"Mom, I think she broke Ticket To Ride...."
Tuesday, September 22, 2009
Ticket to Ride World Championship!

Check out the details here. I'm kind of annoyed because the only Canadian tournament is in Victoria, BC. Great little city, but Victoria?!?!? How about Toronto or Vancouver? Would probably make more sense....
I'm curious as to how these games will play out. 2-player? 5-player? Viciously competitive? Probably.
Tuesday, August 18, 2009
The Ticket to Ride family of games...
I spent the last couple weeks with my family playing endless games of many different versions of Ticket to Ride. It is a combination of graph connection, racing, and good old-fashioned rummy and, in my opinion, it is the best game that has been released in the last two decades. It has tons of strategy, endless suspense, and a big old hefty dose of luck. It is very nearly perfect, in my mind. It also has 9 different editions available so I thought I'd give a little opinion on the 7 that I have played in honour of the Europa 1912 edition arriving later this year....
The first TTR is also the simplest and best introduction for people new to the game. In short, you collect sets of coloured cards which you use to claim coloured routes between different cities. What makes the game interesting are the tickets you take which you must try and fulfill. Each ticket has a point value and gives two cities which you must try and connect with an unbroken chain of trains. Here's the thing: if you don't make the ticket, you LOSE the number of points you could have made. And this is what makes the game so deliciously fun. Should I try to take more tickets? What if I don't get one that I can make.
This version is enormously enjoyable and I still play it, although I have practically memorized the tickets. But that's where the next expansion comes in....
USA 1910 Expansion
So once you get tired of the original USA map or feel like you've memorized all the tickets, this is your solution. This is a whole new set of tickets (and another set of train cards in case yours are worn out). Two more variants can be played, Big Cities, which has tickets each of which connects to one of only 6 cities on the board. Fiercely competitive and a bit much for me. The Mega Game combines all the old and new tickets to breathe new life into the original. And it works. Although, the map is the same the routes feel totally different. I love this one and play it online all the time.
Ticket to Ride: The Mystery Train Expansion
An afterthought, really. Some new tickets and some special cards but not worth the investment. Adds some more randomness to the game but doesn't really change much. Meh.
I must admit my first impression of this wasn't very good. It felt a little too different from the original for my tastes. I now own it and play it regularly. The major changes introduced here are the tunnels which add an element of uncertainty as to whether you actually can claim a route at all and the stations which let you borrow other people's routes to complete your own tickets. This is a great one if you're a fan of the series and wanna try something a little different.
My absolute favourite in the series and also the most derided by many of the fans. The map is in Germany and the gameplay is pretty similar to the original except for one thing: passengers. Each player has three passengers which can one trip around the board on that player and sometimes other player's routes. At each city, the passenger picks up point tokens of strictly decreasing value. This adds much more to the decision-making and a delightfully agonizing element of timing. It also adds to the play-time but I could care less since this version feels like a true gamer's game that I can still play with Mom. Great, great, great.
Ticket to Ride: Switzerland Expansion
Probably my least favourite game of the series but still fun. It requires the original set as it is only a map and tickets. This one is only for 2-3 players and includes ferries, tunnels, and countries to connect to. Less interaction, though, but since you only play with 40 trains it is a bit quicker.
If it didn't just play for 2-3 players, this complete game would easily be my favourite in the series. With ferries, tunnels, and special rules for the locomotives, this map is challenging. Add to this the nasty interaction between the players produced in this one, and you have a great, very tense game. And the artwork and colour choices are easily the best in the series which is an added bonus!
Ticket to Ride: The Card Game
I have yet to pick this one up, although I imagine it is fun (I trust Alan Moon). Part of the reason is that it seems similar to two games I already have and don't play enough of: Mamma Mia and Union Pacific. The memory element seems similar to Mamma Mia and the rules for the laying down of cards is reflective of some older Moon games like Get The Goods or Union Pacific. I'm sure I'll own this eventually but with my game budget, there are higher priorities right now. Any opinions?
Ticket to Ride: The Dice Expansion
Blasphemy, some might say. Take any complete TTR game and remove all the train cards. From here on in, route colours don't matter. Instead you roll special train dice Yahtzee-style to try and claim routes, tunnels, and ferries. I have not tried this as the idea makes me kinda nervous. The appeal of TTR for my family is the rummy-style card gathering. Not sure if this would go over very well but some of the reviews are positive. Not on my wish-list yet...
Friday, August 14, 2009
Family gaming across the country...
So I've been playing Ticket To Ride Online for a few months now. Since I've been back visiting Mom, we 've probably played 10-12 real live games. I expect at least two more live games before I leave tomorrow. My sister actually decided to install the game on her computer and that prompted me to install it on my mother's, as well. Two nights ago they played against each other in different towns and my family was hooked.
Next step: get my brother to download it in Victoria so the four of us can play against each other. I imagine some late nights as I'll be three hours ahead but it'll be worth it just for us to play TTR again in four different cities in two different provinces. Very cool.
Next step: get my brother to download it in Victoria so the four of us can play against each other. I imagine some late nights as I'll be three hours ahead but it'll be worth it just for us to play TTR again in four different cities in two different provinces. Very cool.
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