|So. Many. Action spaces!|
|So. Many. Rewards and ruby uses!|
Honestly, I found myself just building things I could afford because the choices were too numerous. Instead of planning ahead, I'd instead take actions and build rooms with the mindset that things fit with the direction I was going. I find the same issue arises in Glass Road, another recent and very enjoyable Uwe game. There are just too many options in one turn that you just end up doing what's easiest. It seems to foster less strategy. At least with Agricola you have one hand of cards. That's it. Deal with those. Imagine having the whole deck face up and at your disposal every turn....
|So. Many. ROOMS!!!!!|
But after a 2-hour game with 3 people, I will never, ever play with the maximum of 7. Ridiculous.
|Home Sweet Home.|