Showing posts with label Hawaii. Show all posts
Showing posts with label Hawaii. Show all posts

Monday, July 23, 2012

The "elephant" strategy rears its ugly head...

About 10 years ago, I could honestly say that Reiner Knizia's classic Euro Taj Mahal was my absolute favourite game.  It had everything I wanted - simple tough choices, fascinating and highly unique game play, and multiple paths to victory.  If you haven't tried it, you really should - it's a fascinating card/board game of chicken and bluff that rivals anything put out today.  Unfortunately, after an uncountable number of games, it became obvious that an experienced player could win over newbies every time by simply taking all the elephant cards and winning the elephant tile most rounds.  Frustratingly, this became something that always needed to be explained every time new people played and the game lost a little bit of its sheen.

Fast-forward to this summer and we've played a bunch of games of Hawaii, a fantastic Euro with a bit more depth than Taj Mahal.  Unfortunately, in the last couple games one player has decided to try the 'red price token' strategy.  If you aren't familiar with Hawaii, almost every turn you grab a price token and a whole bunch of them are red.  One can purchase tiles in the game which award bonus points every time a player takes a red price token and these bonuses are most certainly cumulative.  By the end of my last game, my parter was earning 7 points every time he grabbed a red price token and he ended up winning handily.  The gap in the previous game was even wider.  Sigh. 

Of course, this is manageable if all the players are onboard. Much like how everyone can't let one player grab the elephant tile every time in Taj, the players can't let one player grab red price token tiles every round in Hawaii.  I suppose it isn't broken, but the last thing I wanna do in a game like Hawaii (where turns are intentionally very limited) is waste a turn blocking an opponent's play.  It's like wasting trains in Ticket To Ride to block someone's route.  I hate that.

Having said all that, Hawaii is still quite an excellent game (as is Taj Mahal).  Now it just requires a discussion during the rules explanation about the "elephant" in the room...

Saturday, June 30, 2012

Aloha from Hawaii....

No, no, I'm not in Hawaii.  Man, I wish.  But I've sure been playing a lot of it!  And I had originally thought I'd write a full review but the Opinionated Gamers have done such a good job, I think I can just direct you there for a full description.

Fact is, I'd heard of Hawaii last year but it wasn't even on my radar until I'd read the OG reviews a couple weeks ago.  Interestingly, they mention and I had already seen Tom Vasel's scathing (attempted) takedown of the game on BGG.  I like Tom Vasel's contributions but I gotta say I pretty often think he's got it all wrong (Railroad Tycoon, anyone?).  And on this game he was VERY wrong.  Feel free to disregard his review completely.  :)

This a brilliant, tricky, extraordinarily well-designed game that is quickly entering my top 10.  There are lots of pieces and setup and the rules are a bit of a chore, but once you get going the players catch on quick and the hour will fly by.  I've played with 2, 3, and 4 players, and every game has been wonderful.  The more players the better as the battle for tokens gets fierce but it seems to work well with any group.

Don't miss this one - the design is elegant and tight, the gameplay lasts the perfect amount of time, and it scales brilliantly for any number of players.   All that and it looks just freaking gorgeous.  Just an awesome medium to heavy weight game that you'll want to play again and again. Click on the pictures to look at huge images of all the beautifully produced components...

The board all set up pretty
The various place tokens
Currency!
Round tiles
Building villages tile by tile