Showing posts with label Awesomeness. Show all posts
Showing posts with label Awesomeness. Show all posts

Tuesday, July 22, 2014

New board game cafes opening in the Waterloo region...

Board games have definitely hit the mainstream and our little corner of Ontario is seeing it as well (must be since I moved here....)  Two board game spots are opening and my co-blogger Daryl and good friend Ray are both going to be serving at one of them:  Games on Tap in Waterloo.  Family and friend previews start this weekend and I may try to sneak in and take some pictures.  Best part?  The place is licensed.  AWE-SOME!

Check out their Facebook page here and the local news story here with info about both locations, the other being The Adventurers' Guild down in Kitchener. 

(As an aside, sorry for the lack of posts - studying for actuarial exam numba 2 so drowning in Financial Mathematics till mid-August.  Ugh.)

Wednesday, February 19, 2014

Board Game Bash a huge success!

This past holiday Monday, the Board Game Bash went down and saw 3 times as many people as were expected (170+!!!).  Despite some minor hiccups like not enough tables and chairs in the building for everyone who actually showed, I thought it was a stellar day brilliantly organized by Daryl.  I got to demo the wonderful Coal Baron to a bunch of people and tried a couple rounds of Uwe Rosenberg's Glass Road which I quite enjoyed with the full complement of 4 players.  And the prizes, oh so many prizes from all the sponsors!

Definitely a good thing for Kitchener-Waterloo and people came from surrounding Ontario cities like Guelph, London, and even the GTA.
Check out the pics at the Facebook page, and please ignore the one really terrible picture of me that Daryl refuses to take down.

Thursday, February 13, 2014

Hanabi - Mahjong style...

One of the great games of 2013, Hanabi, was also one of the fiddliest.  If you don't own Hanabi, well, firstly, why not?  It's 8 bucks!!!!  Secondly, you might not have played it so you won't know how hard it is to not reveal your cards when holding them or picking them up as you always have to face them away from yourself.  Well, thanks to the immense and well-deserved popularity of the game, Abacus Spiele released a giant edition with card stands and nicer pieces and a deluxe collector's edition with Mahjong-style tiles and wooden box to hold everything.

Up until now, I'd only heard of the rare collector's edition but then I managed to finally find it at one local online retailer, BoardGameBliss (wonderful store by the way with some really obscure European stuff like this and a very friendly, generous owner).  And OF COURSE, I couldn't help myself!

Suffice to say, Hanabi with chunky black tiles is magical.  They're tactile, don't ever fall over, and they make that delightful sound whenever you play them to the table.  It's a simple change to the game but amazing how much more enjoyable it makes the whole experience.  (Just so you know, deluxe edition?  NOT 8 bucks...)

Saturday, September 28, 2013

Today in awesome....

I stopped playing Settlers years and years ago.  But these socks at one my favourite online retailers are so awesome I just had to order a pair.

Saturday, May 4, 2013

A love letter to Love Letter.....

I'm starting to believe there is a bit of a renaissance occurring in board game circles, a rejection of the new and shiny and complex.  The complexity of modern games has left a lot of us with a sour taste in our mouths.  What happened to the simple, elegant brilliance of Modern Art or Ticket To Ride or even Power Grid?  Or even short games like the excellent Coloretto or For Sale?

Okay, maybe it's just me.  But still, I gotta think people are looking for more simplicity when gamers keep mentioning Love Letter in every second post and article I read.  If you haven't heard of Love Letter, then you probably don't read too many board game blogs.  So why is a game that costs $7, plays in about 5 minutes, and uses 16 cards and a few red cubes suddenly the darling of the game world?  Well, maybe that's just it.  Simpilcity.  10 seconds of rules explanation which yields, I daresay, a great half hour of fun, albeit very light fun.

So how does Love Letter work and how can it play so well with only 16 cards? (The cubes are really extraneous and serve only as scoring markers.)  The rules are dead simple.  You hold one card and on your turn you pick up a second card.  Then you have to play one of your cards face up and do what it says.  That's pretty much it.  The goal?  Be the last player left in the round or be the player holding the highest card when the draw pile empties.

It's overly simple but what makes the game interesting are the card powers.  Cards are numbered 1-8 and the different values all have different actions.  One lets you look at another player's card, some let you guess an opponent's card and eliminate that player if you're right, one makes you discard your other card of a certain type, and so on.  Each option is simple but the interplay of the actions is what creates such an enjoyable little round.  It's entirely possible to be eliminated on the first turn but when rounds can run under 2 minutes this doesn't really bother anyone.  Shuffle 'em up, deal another one! 


Yes, Love Letter has a hefty dose of luck but I've never seen so much fun packed into such a short, simple package.  Do yourself a favour and pick this lovely little filler up - anyone can learn it and anyone can play it and everyone will love it.  And for 7 bucks, that's a pretty awesome deal.

Friday, April 26, 2013

Reflection on the 2013 Gathering of Friends...

Last week I got to experience my first ever Gathering of Friends, an invite-only board game event hosted by Alan Moon. It took me the last 5 days to recover from this amazing experience. I didn't pace myself well. I ended up getting sick when I got home. Guess I was desperate for some sleep, home cooking, and getting back to a regular routine.

Me with Alan & Janet Moon. 
This was honestly the best board game experience of my life. I did some number-crunching and it looks like I played about 70 games total (a mix of prototypes, published games, and coming soon games). Of the 70 games, 40 were unique titles. And of those 40 titles about 30 of them were new to me. That's a lot of games!

One of my favourite games at GoF13 - Rialto by Stefan Feld
It was so amazing to get to try a bunch of games that are not out yet. I discovered some great games that are coming soon. Some highlights for me include: Terra Mystica, Brugge, Spyrium, Rialto, Tzolkin expansion (post coming), Russian Rails, Black Spy, Clubs (post coming), etc, not to mention all the great prototypes.

Quarantine by Mercury Games (Coming Soon)
A neat success story from last year's GoF is the game Quarantine by Mercury Games. Last year my roommate Jay Cormier pitched this game by Mark Klassen (fellow Game Artisan of Canada) to a new board game company Mercury Games (Canadian company!) at GoF12. Well this year, Mercury Games had a couple advance copies to preview at the event. I got to try the finished product of the game even before the designer! The game is tons of fun, and hopefully I will be able to get the game (reviewers copy?) in the future.

Vlaada playing Cards Against Humanity with GAC
However, the Gathering's real highlight is the people. As a member of the Game Artisans of Canada, I hadn't met many of the west coast and prairie members. What a great way to meet them! Above you can see us playing a game of Cards Against Humanity. Vlaada also joined in. But the list doesn't end there. I got to meet so many great people. Some of the more noteworthy examples are the publishers and designers I got to meet. I already mentioned Vlaada & William. I dont have pictures, but some of the other highlights include getting to do dinner with great designers like Kevin G. Nunn (1955: The War of Espionage, Rolling Freight, Zong Shi) & Kevin Wilson (Arkham Horror, Android, Cosmic Encounter, Descent, Elder Sign, Fury of Dracula, A Game of Thrones, Sid Meier's Civilization, etc). Also got to hang out with a variety of amazing board game reviewers. Basically every writer for Opinionated Gamers was in attendance at the Gathering.

Game Artisans of Canada (GAC) being interviewed

One of the more unique experiences of the Gathering, atleast for me, was being part of a documentary. As many of you know, I am a big movie fan, and really love documentaries. Well, it looks like I might be part of a board game documentary. Doug was able to capture many of my pitches to publishers and he said there is a good chance my story will be part of the finished product. So keep an eye on Kickstarter as he plans to crowd-fund his documentary. I honestly sometimes forgot I was being filmed and I know Doug managed to capture some amazing moments. From live pitches from a variety of designers, to back room interviews with publishers, to insider tips from industry experts, if you like board games, or are just curious about insider business tips, you will need to watch this film.

Sails To Steam presented to Hans Im Glueck & Z-Man
Talking about pitching games, I havent mentioned some of the great success stories GAC experienced at this year's Gathering. The main goal of GoF is not pitching games, but thankfully Alan Moon is okay with it happening at his event. The amazing thing is, the entire experience is very casual and personal. Instead of it feeling very rigid and business like, the entire pitch process is fun. Publishers like to hang out with designers, and listen to pitches over dinner or even a beer. Its a real win-win environment. I give all the credit to Alan for creating such an amazing atmosphere. 

At this point I wont go into much more detail about some of the GAC games that got picked up, because I wouldn't want to get in the way of any contract's being negotiated. However, I will be sure to mention them in the future, as paperwork gets signed, and designers are open to me sharing.

Prototype designed by Stephen Sauer & I
I will share a brief summary of my pitching experience. I managed to present Londonderry to 7 publishers at the Gathering of Friends. I was actually a little shocked they were willing to meet with me, as I am an unsigned designer. Each of them are amazing companies I would be honoured to work with. It is easy for me to say that I liked them all, when all of them had many great things to say about Londonderry. Even the one publisher who outright said he was not interested (yes, most of the companies said to keep in touch), did say the game was "flawless!" What?! The publisher said it wasn't his taste of game, but really nothing major should change about the game because there is a market for this game. 

Overall, of the 6 other publishers who expressed interest to keep talking, we decided to move forward (at this stage) with two of them who were most excited about the design. A couple of the publishers I talked to even suggested I move forward with one of these two companies as they thought it would be a good fit. One thing I learned from this experience, is that publishers really work well with each other. I find this very admirable about the board game industry. That does not mean either of them will for sure sign the game. But at this point, they wanted prototypes of the game to be able to give it a more thorough evaluation. If both publishers decide to pass, then we will pursue another publisher. I really look forward to getting past this stage in the process - and focus on developing and making this game incrediable.

Alan Moon & I with the prize I brought

Last but not least, the prize table. At the end of the Gathering, we have a big ceremony and people earn prizes. Everyone gets to walk home with at least one prize because everyone brings a prize. Above is a picture of the prize I brought (thanks to my co-designer Stephen Sauer for providing me with an amazing prize). Alan Moon liked the prize so much he placed it on his main table of his favourite prizes. Woohoo! Many of the prizes on his table went to tournament winners (I played in 4 tournaments and sadly never won. I did manage to get to the finals in 3 of them). But I ended up getting a pretty amazing prize, a jumbo version of Blokus (generously donated by Kevin O'Brien!) However, after the event, my friend Ben (owner of Snakes & Lattes) was heartbroken I scooped that prize on him, so I traded him the prize for a couple games. I know it will get lots of love at Snakes & Lattes, and I can visit my awesome prize any time I go.

Tuesday, March 26, 2013

Wednesday, February 27, 2013

GODZILLA!!!!!


Current favourite dice game:  King of Tokyo.  I hesitated  to buy it last year and now I don't know why - it's King of The Hill meets Yahtzee with a bunch of crazy super-powers thrown in.  Too, too much fun.  Oh, and the art design is spectacular.  Here's a bunch of pictures with shouting captions....


The King and Gigazaur!!!!  SMASH!!!!

Alienoid!!!!  LAZERS!!!!!

Even bigger!!!!!!!!!! OH MY GOD!!!!

Pandakai!!!  Killing with cuteness!!!!  FROM THE EXPANSION!!!!

BEST BOX INSERT EVAR!!!!!   DICE!!!!!   AAAAAHHHHHH!!!!!

Card sleeves are AWESOME!!!!!!!

Mayday Games was kind enough to offer up some card sleeves for us to try out.  They happened to fit perfectly with KoT and they work like a charm, especially with this game where you only shuffle at the start.  Highly recommended if you're like us and beer and wine often gets spilled on things.  And King of Tokyo is totally a spilled beer kinda game!

Friday, February 8, 2013

Friday, October 5, 2012

Two more reasons why I love Days of Wonder...

This is mostly due to my somewhat unhealthy ongoing obsession with all things Ticket To Ride, one of the greatest board games ever made.  In any case, here they are:


1)  'Heart of Africa' expansion with new terrain cards that can increase the value of routes when claimed.  Yes, yes, please.


2)  A new set of orange Halloween-themed trains for no other reason than the sheer awesomeness of miniature freight cars bearing pumpkins.  Amazing.

Thursday, August 9, 2012

The Strong National Museum of Play...

Just the day before we began our drive home through upstate New York, I read an article in the latest Games Magazine (yes, I still read it!) about the Strong National Museum of Play in Rochester, New York. Well, talk about fate! The next day we drove about 20 minutes out of the way and I spent a way too short hour wandering through this magical place. The museum is huge and contains comic book history, a video game museum, the National Toy Hall of Fame, and even a wing donated entirely to Sesame Street. Supposedly they also have the late great Sid Sackson's extensive collection of board games but I didn't see those on display. Still, if you can get here, what a fantastic place for kids and even for adults - us two grown men had a great time!

Double-click to embiggen the pics.

Entrance

Toys!


Puzzles!

The 60's...

Sesame Street theatre!

The 'Superheroes' wing of the museum.  Seriously.

National Toy Hall of Fame

Scrabble through the ages...

Life!

Video game museum

I think I want this game....

Sports games

Obligatory Monopoly shot - one of the original prototypes on a round board.

Yay for Wits & Wagers!

MouseTrap

Woohoo, Qwirkle!

Just one of the endless displays full of creepy old dolls

My favourite game


So much fun

Giant diner and streetscape INSIDE the museum.


Yours truly...

Wednesday, July 25, 2012

Picture of the month...

My good friend Kelly at the cottage teaching everyone Dominion