As always, I definitely did not play even a tenth of the multitude of games that those lucky people over at Opinionated Gamers get to play so my choices are totally coloured by that. As well, due to living in Canada, many a game that I finally played this year may have been a 2010 release. Deal with it. Maybe just consider these the favourites of the games that were new to me this year.
So without further ado...
Best New Game of 2011 - Mammut, by Kristian Amundsen Ostby (Queen)
My favourite game this year earns its status for playing so completely and wonderfully different than any game I own. In Mammut, players are cavemen determining how to share the spoils of a hunt. The hunt is composed of 31 tiles, of varying values and importance, and each player in turn can take as many of them as they want from the spoils in the middle or all the tiles from one other player. The key is that if you take the tiles away from someone else, you have to return at least one back to the center (they were being "too greedy!"). This back and forth of stealing and returning continues until everyone has tiles. The round then ends and a scoring occurs similar to Knizia's classic Ra. 4 or 5 rounds and the game is finished.
This game is brilliant, loaded with strategy, and helluva lot of "take that" nastiness. No other family game this year has made me think so differently about how to play well. For more details, see my full review here. Or just go out and buy the damn game. It's wicked, tense, strategic fun.
Second Place Favourite - Asara, by Michael Kiesling and Wolfgang Kramer (Ravensburger)
This one may come as a surprise to you (it sure did to me). It also may be from 2010 but I don't care. When I first read the rules to this, it seemed like there wasn't a single original mechanic. And maybe there isn't. But after playing it I found the game so well-balanced, so interesting, and so easy to explain, it's worth every second. On paper, it's just a worker-placement game about building the tallest towers in five different colours. But it's gorgeously produced and the worker-placement is cleverly handled with cards where players must follow suit to take certain actions after others. It's an extremely fun family strategy game that is super-tense right through to the finish. Kramer invented Princes of Florence, one of my all-time greats, and his masterful touch is quite evident here, although Asara is a slightly more relaxed affair. But only slightly. A very, very pleasant surprise.
Runners-up -
Airlines Europe, by Alan R. Moon - It's a quicker, slicker version of Moon's Union Pacific/Airlines system and the tension in the game sneaks up on you. Imagine Acquire meets Ticket To Ride and you're starting to get the idea. But you gotta play it with the flight ban rules which can be found here. It adds some nastiness and clogs the board up quite nicely.
Fauna, by Friedemann Friese - Definitely my favourite party game this year and it was republished in English this year by FoxMind Games. This is a trivia game about animals - where they live, what they weigh, how tall they are - where you can win points by still being close to the answer and not exactly on it. Sounds dry but it's actually shockingly fun.
Black Friday, also by Friedemann Friese - Once you get past the god-awful ruleset and make sense of how to play, you'll find yourself immersed in one of the cleverest stock market simulations ever put to board. It's tense and strategic but still chaotic and a bit number-crunchy. Maybe not for everyone but my math friends and I love it.
Mord Im Arosa, by Alessandro Zucchini - I love this game of dropping cubes in a tower and listening to which floor they fall to. It's simple, hilarious, and nasty. This is the most enjoyable game I've played all year and also one of the cleverest.
Water Lily, by Dominique Ehrhard - This little race game was brought to my attention at Origins this past year and I'm glad we picked it up. It's a very simple race game that's made quite tricky by the memory element of the scoring. Excellent, suspenseful, and so quick. It's also one of the nicest productions I've seen in years where the box becomes the board. Just lovely.
(Aside: I haven't played my copy of A Few Acres of Snow yet but it may jump on this list pretty quickly. Deck-building, Canadian history, and Martin Wallace - sounds like an amazing combo.)
Wednesday, January 4, 2012
Friday, December 30, 2011
Guest post: a review of Sorry Sliders...
Sorry Sliders is a game marketed to children, ages 6 and up. I just played it with my three year old and she had the hang of it after the first slide. In fact, she beat me.
Sorry Sliders really doesn't resemble its predecessor at all, with the exception of the logo and the little game pieces. The best way to describe it is that it's basically a board game version of curling; without the sweeping and the obnoxious shirts. Kind of like a poor man's Crokinole. Set-up is really simple and if you pay attention to the diagram, which I didn't, you can have all the pieces punched out and attached in less then five minutes. If, like me, you choose to wing it... well, you're looking at about 8 minutes once you realize you put the edges on each piece upside down and you have to pull them all off and re-attach.
The nice thing about this board game is that it comes in 2, 3, and 4 player options. You just attach the coordinating number of sides and fill in the other edges with walls. That's it. Easy as pie. There are also four variations of the game so when you get bored of the first one, you can add a little challenge into the play.
We played cooperatively, as I feel badly beating my three-year-old at board games. So neither of us had to say "Sorry" at any time during our game. And neither of us had to send our pieces back to home. I suspect that when I play this with my sons, there's going to be a lot more gleeful "Sorry"-ing going around as they aim to send my pieces flying of the table. Game play is super simple. Basically, you take turns sliding your tokens down the board trying to get as close as possible to the middle ring, which is worth the most points. If you managed to send an opponents piece to the edge of the tabe in the process, well, that's where the apologizing starts. The further from the ring, the lower the point count. We playing 3 rounds (12 slides each) and finished the game. Because I let my daughter score first, she won, but in reality, it's was probably at least a draw.
So, from the perspective of a young child, Sorry Sliders is a great game. My daughter said, and I quote, "I like getting my pieces home best." The least "I don't like when you lose." Awww...
From my perspective, it's a fun, quick little game. It's certainly not as frustrating as I remember the Sorry from our childhood to be. Don't expect to utilise any strategy as this is definitely a no-brainer. And don't bring it out to your university game night... they're just not the target audience!
Pros: Easy to set up, colourful, easily grasped by young children (and if you're like me, easy to let them experience winning)
Cons: The four-player version might take up a bit more table room than you expect. This might be a floor game when fully set up. Of course, when you have kids, empty floor space is hard to come by, too...
- Laura Freeman resides in Vanderhoof, B.C, where she is a social worker, mother of three amazing kids, soon-to-be published novelist, and all-around amazing sister! She also scrapbooks avidly and you can check out her scrappy antics at her blog Scrapbooking Beats Housework.
(Editor: Hmmmm, wonder who gave them them that game for Christmas....)
UPDATE: 04-Jan-2012 - I may have been premature when I wrote my comments about Sorry Sliders after playing it with my daughter the other day. We pulled it out again yesterday at my five-year old’s birthday party. It scored some decent table time as each of the guests in attendance wanted to have a go at it. So, to update my opinion of the game, I thought I’d add that Sorry Sliders is much more competitive and much more fun when played as a four-player game. And tilted on an angle, it actually will fit on my kitchen table. We only used the basic board, and have yet to try any of the three variations, but despite the simple instructions, it was a ‘hoot’. Adults, unlike three-year olds, can strategize. Instead of just aiming to land their sliders as close to the bulls-eye as possible, adults will aim to knock each others’ sliders out of play; Or even more cut-throat, knock them into higher scoring rings when, towards the end of the game, opponents are looking to score ones and twos to land their tokens in the home square. To my surprise, and delight, everyone enjoyed the game and got into the action. So, I guess I just want to add that this is an excellent family game as everyone will enjoy the action regardless of age or skill level.
Sorry Sliders really doesn't resemble its predecessor at all, with the exception of the logo and the little game pieces. The best way to describe it is that it's basically a board game version of curling; without the sweeping and the obnoxious shirts. Kind of like a poor man's Crokinole. Set-up is really simple and if you pay attention to the diagram, which I didn't, you can have all the pieces punched out and attached in less then five minutes. If, like me, you choose to wing it... well, you're looking at about 8 minutes once you realize you put the edges on each piece upside down and you have to pull them all off and re-attach.
The nice thing about this board game is that it comes in 2, 3, and 4 player options. You just attach the coordinating number of sides and fill in the other edges with walls. That's it. Easy as pie. There are also four variations of the game so when you get bored of the first one, you can add a little challenge into the play.
We played cooperatively, as I feel badly beating my three-year-old at board games. So neither of us had to say "Sorry" at any time during our game. And neither of us had to send our pieces back to home. I suspect that when I play this with my sons, there's going to be a lot more gleeful "Sorry"-ing going around as they aim to send my pieces flying of the table. Game play is super simple. Basically, you take turns sliding your tokens down the board trying to get as close as possible to the middle ring, which is worth the most points. If you managed to send an opponents piece to the edge of the tabe in the process, well, that's where the apologizing starts. The further from the ring, the lower the point count. We playing 3 rounds (12 slides each) and finished the game. Because I let my daughter score first, she won, but in reality, it's was probably at least a draw.
So, from the perspective of a young child, Sorry Sliders is a great game. My daughter said, and I quote, "I like getting my pieces home best." The least "I don't like when you lose." Awww...
From my perspective, it's a fun, quick little game. It's certainly not as frustrating as I remember the Sorry from our childhood to be. Don't expect to utilise any strategy as this is definitely a no-brainer. And don't bring it out to your university game night... they're just not the target audience!
Pros: Easy to set up, colourful, easily grasped by young children (and if you're like me, easy to let them experience winning)
Cons: The four-player version might take up a bit more table room than you expect. This might be a floor game when fully set up. Of course, when you have kids, empty floor space is hard to come by, too...
- Laura Freeman resides in Vanderhoof, B.C, where she is a social worker, mother of three amazing kids, soon-to-be published novelist, and all-around amazing sister! She also scrapbooks avidly and you can check out her scrappy antics at her blog Scrapbooking Beats Housework.
(Editor: Hmmmm, wonder who gave them them that game for Christmas....)
UPDATE: 04-Jan-2012 - I may have been premature when I wrote my comments about Sorry Sliders after playing it with my daughter the other day. We pulled it out again yesterday at my five-year old’s birthday party. It scored some decent table time as each of the guests in attendance wanted to have a go at it. So, to update my opinion of the game, I thought I’d add that Sorry Sliders is much more competitive and much more fun when played as a four-player game. And tilted on an angle, it actually will fit on my kitchen table. We only used the basic board, and have yet to try any of the three variations, but despite the simple instructions, it was a ‘hoot’. Adults, unlike three-year olds, can strategize. Instead of just aiming to land their sliders as close to the bulls-eye as possible, adults will aim to knock each others’ sliders out of play; Or even more cut-throat, knock them into higher scoring rings when, towards the end of the game, opponents are looking to score ones and twos to land their tokens in the home square. To my surprise, and delight, everyone enjoyed the game and got into the action. So, I guess I just want to add that this is an excellent family game as everyone will enjoy the action regardless of age or skill level.
Monday, December 26, 2011
Great gifting...
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