Last night my friends Al Leduc (designer of Frankendie), Jay Cormier (co-designer of Belfort + Train of Thought), and I (designer of no games published) were looking to play a game in the late hours and noticed a person sitting solo. So we decided to ask him to join us in a 4-player game of Hanabi. Its a great game with a completely unique game experience. It uses an interesting interpretation of making a co-operative game impossible to be dominated by a single player. I personally love the game. I had tried Hanabi one time before, at a cottage with a bunch of board game designer friends (Game Artisans of Canada invite-only event, "Cardstockawa"). The game is all about giving each other clues, however collectively the players have very limited clues to give. The main way to win the game, is when the clues you are giving say more in what you dont say. However, you have to trust others will interpret what you dont say, the same way as you intend. Brilliant game with a simple ruleset.
|Vlaada & Jay thinking about Hanabi|
|Jay, Chris, Matt, Vlaada, & my belly (Daryl)|
read more about the game at: http://boardgamegeek.com/blogpost/18733/designer-diary-cinque-terre-or-finally-fruition