|Me with Alan & Janet Moon.|
|One of my favourite games at GoF13 - Rialto by Stefan Feld|
|Quarantine by Mercury Games (Coming Soon)|
|Vlaada playing Cards Against Humanity with GAC|
|Game Artisans of Canada (GAC) being interviewed|
One of the more unique experiences of the Gathering, atleast for me, was being part of a documentary. As many of you know, I am a big movie fan, and really love documentaries. Well, it looks like I might be part of a board game documentary. Doug was able to capture many of my pitches to publishers and he said there is a good chance my story will be part of the finished product. So keep an eye on Kickstarter as he plans to crowd-fund his documentary. I honestly sometimes forgot I was being filmed and I know Doug managed to capture some amazing moments. From live pitches from a variety of designers, to back room interviews with publishers, to insider tips from industry experts, if you like board games, or are just curious about insider business tips, you will need to watch this film.
|Sails To Steam presented to Hans Im Glueck & Z-Man|
Talking about pitching games, I havent mentioned some of the great success stories GAC experienced at this year's Gathering. The main goal of GoF is not pitching games, but thankfully Alan Moon is okay with it happening at his event. The amazing thing is, the entire experience is very casual and personal. Instead of it feeling very rigid and business like, the entire pitch process is fun. Publishers like to hang out with designers, and listen to pitches over dinner or even a beer. Its a real win-win environment. I give all the credit to Alan for creating such an amazing atmosphere.
At this point I wont go into much more detail about some of the GAC games that got picked up, because I wouldn't want to get in the way of any contract's being negotiated. However, I will be sure to mention them in the future, as paperwork gets signed, and designers are open to me sharing.
|Prototype designed by Stephen Sauer & I|
I will share a brief summary of my pitching experience. I managed to present Londonderry to 7 publishers at the Gathering of Friends. I was actually a little shocked they were willing to meet with me, as I am an unsigned designer. Each of them are amazing companies I would be honoured to work with. It is easy for me to say that I liked them all, when all of them had many great things to say about Londonderry. Even the one publisher who outright said he was not interested (yes, most of the companies said to keep in touch), did say the game was "flawless!" What?! The publisher said it wasn't his taste of game, but really nothing major should change about the game because there is a market for this game.
Overall, of the 6 other publishers who expressed interest to keep talking, we decided to move forward (at this stage) with two of them who were most excited about the design. A couple of the publishers I talked to even suggested I move forward with one of these two companies as they thought it would be a good fit. One thing I learned from this experience, is that publishers really work well with each other. I find this very admirable about the board game industry. That does not mean either of them will for sure sign the game. But at this point, they wanted prototypes of the game to be able to give it a more thorough evaluation. If both publishers decide to pass, then we will pursue another publisher. I really look forward to getting past this stage in the process - and focus on developing and making this game incrediable.
|Alan Moon & I with the prize I brought|