Showing posts with label On The Horizon. Show all posts
Showing posts with label On The Horizon. Show all posts

Monday, May 12, 2014

On The Horizon: Evolution...

North Star Games has released some of the most enjoyable party games that have come out in years.  To be honest, Wits and Wagers is about the only trivia game that I think is worth playing.  So when they start posting on BGG to let everyone know that they are going to start publishing strategy games, I think this should be a cause for excitement.  Their first choice:  an update and reprint of a Russian game from 2010 called Evolution: Origin of Species.  Lucky for us, they've taken some time to develop the game further to iron out some of the balance issues with the original version.  They've also been kind enough to provide DoM with a prototype copy so we could get some plays in before the release.

Evolution is a game about creating species and evolving them to survive and thrive.  In fact, it's really a game about eating as much food as possible, whether it be the grass you innocently consume or the other players that you happily devour.  The play is relatively simple and card-driven with the cards serving multiple purposes.  The first thing that happens at the beginning of every round is the players must each select a single card to throw face down in the centre for plant food (each card has a little number in the corner stating how much plant food its worth).  After that, players one at time play all the cards they want to either:

  1. add a useful trait to a species, up to a maximum of 3 traits,
  2. discard to increase a species population size or body size by 1, or
  3. discard to create a whole new species in front of them.

Extra cards can be held for later turns which can be quite useful.  Once all the cards are chosen, the plant food is revealed.  This is often to the sound of groans of the players as there will usually not be enough plant food for all species, especially in the later rounds.  Then, going around the circle one at a time, players take plant food till it runs out.  Once the feeding is done, species' populations drops to the amount of food recovered and the food taken is set aside to be scored at the end of the game.  Often species will not capture any food in the round and will go extinct much to the dismay of the owning player.  

Prototype pieces...  not the real thing
What makes the game interesting are the traits players add to their species to try and increase their chances for survival.  Traits like 'foraging' (species takes 2 food each time), 'unstable dna' (player gets another species when plant food is revealed), and 'cooperation' (neighbouring species gets a food when the species gets a food) all make things a little less predictable.  But the most important trait, by far, is the 'carnivore' trait which allows a species to attack and consume other species, including possibly another of the same player's.  Carnivores can't eat plant food so they must attack another species of a smaller body size.  Each attack drops the victim's population by 1 (zero population and you go extinct!) and the predator gains a number of meat food equal to the victim's body size. 

Now this particular aspect of the game will probably be what people like and dislike the most about the game.  Once players go carnivore - and they will need to at some point as plant food is so sparse as populations increase - the direct attacks will be swift and vicious.  But since so much food is generated each time from 1 population they don't usually eliminate a species.  And if they do, the victim gains extra cards to compensate - a nice balancing rule for this new edition of the game. Since players can replace traits with new ones, one can also swiftly respond to carnivores in future rounds by evolving differently with traits like 'climbing' and 'hard shell'.

Some more traits
So the "take that" aspect of the game is definitely there but not overwhelming.  One can easily defend by evolving differently or just fattening up their species.  Once the cards run out, the final round is played and then the players score up their points for all the food they took throughout the game and the number and population of their surviving species.  Simple.  There were a few rules issues we had to iron out in our plays but this makes sense for a game that is still officially "under development".


Real artwork for the game
All in all, it's a pretty straightforward game which is keeping with the simplicity of the current canon of North Star titles. However, with Evolution North Star has moved directly into the strategy game market.  Evolution is a good choice: an easy-to-learn, strategic but not heavy game of hand-management which has enough chaos and nastiness to appeal to Ameritrash lovers but not enough to alienate a Eurogamer like myself.  It's smart strategy by a company that clearly knows exactly where they're heading.

If you're interested, you should check out their Kickstarter campaign for Evolution which launched last Monday.  They've already reached 480% of their goal.  Their strategy seems to be working....

Monday, August 19, 2013

Hot tip of the day....

Any new Days of Wonder release is a reason to get excited (although I must admit I have yet to play a few of them....)  Up and coming this fall is a new game entitled Relic Runners which looks nothing short of spectacular thanks to the usual DOW gorgeous production and what looks like really interesting gameplay. And there's path-building.  I LOVE path-building.


I recommend you check out the full rules online here, if only to ogle the pretty plastic relics.  But also in the ruleset is one particularly good tip for those of us constantly unboxing and punching out pieces for games:
If this is the first game you play, punch out all the pieces from the game’s punchboards. Rather than discarding the empty frames, insert them under the vacuum tray inside your game box; this will help your tray stay flush with your game’s box top, preventing pieces inside from spilling over when storing your game.
Well, I never thought of that.  

Wednesday, May 15, 2013

On The Horizon: Euphoria....


....or the full title - Euphoria:  Build a Better Dystopia.  (If you're not sure what a dystopia is, think the opposite of a utopia.  Or just play the excellent video game Bioshock: Infinite.)  The Kickstarter campaign for Euphoria launched today and I'd be promoting it just cuz the designers are such nice guys.  But after having read the rules, I can happily say this one looks pretty darn cool, too, and dripping with theme.  Yes, dripping with theme much like their previous game Viticulture... which should be arriving in the mail for me next week!

This upcoming game is a heavy worker-placement game like many designs out today, but its definitely got a few clever twists.  The cleverest part of the design, in my opinion, is that workers are represented by dice (a bit like Alien Frontiers) and the higher the value of the die (knowledge) the better the actions it can do.  However if the sum of your worker dice (knowledge) exceeds a certain amount, then one of your workers runs away.  Aha!  Get it, they're getting too smart for their own good and seek freedom.  As well, there's buildings that once completed take away options from the players who don't help construct them.  Nasty, and again totally integrated with the dystopian theme.


Definitely check out their Kickstarter campaign and take a look at the rules.  The images so far are gorgeous and if Jamey and his team over-fund this campaign as much as they did Viticulture last year, then the bonus pieces will be just as magnificent.

Friday, June 15, 2012

On The Horizon: Starship Merchants...

 
Age of Steam is one of my favourite games ever but rarely gets to the table due to length and complexity. But when I hear Thom Lehmann of Race For The Galaxy fame has co-designed a 'pick up and deliver' style economic game that plays in about 45 minutes, I must admit I get excited. And after looking at the pictorial playthrough available on BGG, I'm pretty certain I'll buy it on sight.



I'm very curious to see whether removing the network/map aspect from a pick up and deliver game will remove the fun for me. I doubt it.

Thursday, April 5, 2012

On The Horizon: The Last Banquet...

One major issue that always seems to occur on games night is when there are too many people for the intended games.  My partner laughs at me when I invite a couple people over with a certain "4-player only" game in the back of mind.  And then they ask if they can bring a friend and I laugh nervously whilst in the back of my mind I'm racing through my good 5-player games.  And then he springs it on me that he's invited so and so whose bringing their partner and by then I can't hide my disappointment and anger...  "Stupid party game AGAIN!"

Once you hit 7+ people there aren't that many good strategy games you can play and the last thing you wanna do at someone's gathering is split in to two separate groups.  One recent find that we have pulled out a few times now is The Werewolves of Miller's Hollow, a game for 8 or more players where each player is given a secret identity card which may include a special power.  Most of the players are villagers but a few are werewolves.  The goal for the villagers is to lynch all the werewolves during the day (when everyone's eyes are open) and the werewolves are trying to off the villagers during the night (when everyone closes their eyes).  It's all very paranoid and thoroughly enjoyable, especially when you convince everyone to lynch your best friend who then turns out not to be a werewolf as they so vehemently proclaimed.


Well, another team game, The Last Banquet, looks to be released very soon and can be played with up to 24 people (the more, the merrier!)  In this game the players split into two teams who secretly elect one of the members to be the assassin.  One player is the King/moderator and everyone tries get their team's secret assassin to be seated beside the King by the end of the round.  If so, they kill the king and their team wins the game.  There's a few more rules than that, like the fact that every player has a special power to let them rearrange the players in some way, but in general it looks pretty lighthearted and a lot of fun.  And it's mean-spirited and murderous so I get the feeling my group of friends will eat it up.

Thursday, March 22, 2012

On The Horizon: Uncharted The Board Game....

When I have free time from work and board gaming (very rare), I do enjoy playing video games as well.  And the best video games I think I have ever played are the Uncharted series on the Playstation 3 system. If you've never heard of them, just imagine the pure cinematic joy of the Indiana Jones movies combined with the cocky attitude and humour of some Bruce Campbell films and you'll get the idea.  In addition to that, the main protagonist in the series, Nathan Drake, is the most swoon-worthy pixellation ever to climb his way on to a console (yes, my name is Eric and I have a crush on a video game character).


Seriously, though, the gameplay and puzzle-solving in all the Uncharted series is unparalleled and the writing and stories are top-notch.  The games truly feel like cinematic experiences and are far better than most action flicks coming out nowadays.  So now that I've read that Bandai is releasing a board game version, I can't help but be curious.  I own the Resident Evil Deck-building Game, also from Bandai, and despite its level of chaos, it's very thematic, quite fun, and true to the video game.  I'm excited to see what they do with my favourite series.


(Thanks to BGN for the link...)

Friday, February 10, 2012

On The Horizon: the latest Friedemann Friese project...

The ever-strange and creative inventor of Power Grid and Black Friday has decided to create a board game using mechanics from the top ten board games of all time on BGG.  That would include the worker placement from Agricola, the card purchase from Through The Ages, deck-building from Dominion, the card-drafting from 7 Wonders, turn-order from (you guessed it!) Power Grid, and the action selection from Puerto Rico.  Huh.  Okay, I'll bite.  I'm interested to see how all this comes together....

You can see him talk about his schizophrenic design here.

Saturday, January 28, 2012

On The Horizon (next week): German Railways and Welcome to Walnut Grove...

I am currently in Florida for the rest of the weekend, enjoying a family trip with the in-laws. It's quite the lovely albeit busy state and I can see why older wealthy Americans and Canadians come here to spend their last days playing Bridge and turning their skin to leather. Boy, I can't wait to retire - I'll probably end up here with all my board games in tow and enough free time to finally play them....

When we return Monday (sadly) I look forward to playing German Railways, Queen's lovely new production of a very well-received Winsome title, which could be considered the unofficial sequel to Chicago Express. I talked about it a bit last year and it has finally been released in North America. Also looking forward to Welcome to Walnut Grove, described as a lightcross between Carcassonne and Agricola. Um, okay, sold.
It'll be sad to return to work in the frozen north but returning to some new gaming Monday night should ease some of the pain.

Thursday, October 6, 2011

On The Horizon: Quebec...



My first foray into board gaming conventions this year, Origins 2011, was a moderate success I'd say.  I didn't know anyone (besides my partner) so I didn't spend too much time actually gaming.  But I made some great purchases and saw some interesting previews of upcoming titles.  One of the highlights was having the game Quebec from Montreal's Le Scorpion Masque explained to me by one of the designers Philippe Beaudoin.  Only a prototype was available at the time but he was able to give me a decent overview of play and describe the fascinating scoring mechanic.

In short, Quebec is a strategy game about helping to build Quebec city over a few centuries by contributing workers to the various different buildings that players choose to build.  The players need to work together to complete these buildings for points but at the same time they are also competing directly for majorities in the 5 spheres of influence.  What looks really fun is that during scoring a player with a majority can cascade half their pieces to the next sphere of influence causing perhaps a ripple effect of points for someone who plays things right.  It looks to be quite a deep but dynamic experience without too much chaos.

The ruleset is actually simpler than I expected and offers 3 levels of play to ease players into the full game with the historically accurate events which really bring Quebec City to life.  It doesn't hurt that the graphics are gorgeous, too.

Who am I kidding?  I can't resist a well-designed board game that presents a big old well-researched slice of Canadiana.  Looking forward to it.

Thursday, September 29, 2011

On The Horizon: Fauna (in English!)

Friedemann Friese has become one of the most prolific (and eccentric) game designers alive today.  Luckily for us, his games, whose German titles always start with the letter 'F', tend to be extremely good designs and have become some of my favourites - Power Grid (Funkenschlag), Black Friday (Freitag), and Famiglia are just a few. 

Well, a couple years ago Friese made a trivia game Fauna about betting on facts about animals, specifically on where they live and how big they are.  Like Wits & Wagers before, in Fauna you can win without knowing the exact answers but scoring for playing strategically and guessing close to the answer.  Fauna has been quite well-received but suffered from a bit of a translation issue (who wants to play a trivia game in a language they don't know?)  The great news is that FoxMind, a Canadian game company based out of Montreal, is bringing the English version to us.  Looking forward to it.

Thursday, August 25, 2011

Essen Spiel preview....

It's only August but previews are starting to roll in of all the awesome new titles that will be released at Essen 2011. And as usual, the other Eric Martin at BGG News (you know, the famous one) has compiled an extensive and drool-worthy list that is being constantly updated. Read 'em and weep.'

ASIDE:  I will be selling my partner's artwork at FanExpo in Toronto this weekend.  Hope the Toronto Area Boardgamers are representing while I'm there....

Saturday, February 19, 2011

On The Horizon: Brains...

My partner was lucky enough to receive an Ipad for Christmas from our dog this past December (I know, nice dog, eh!) and I have played a few games on it recently.  One cute, little obsession-forming game which I particularly enjoy is Plants Vs. Zombies.  Zombies are attacking your neighbourhood and you need to plant crazy plants to help defend your home from attack.  It's all very silly but extremely addictive, much like many of the games from PopCap Games (I'm looking at you, Peggle...)


While, joy of joys, looks like PvZ is gonna be a board game now from the company who makes the SceneIt games.  Whether it'll be fun or not is another question but I, for one, am excited to be able to knock off my opponent's pogo stick zombie with my cactus.

Thursday, February 10, 2011

On the horizon: way too much....

Lots coming this year (I'm already envisioning my bank account draining...):

Cargo Noir - See my excitement here and the rules for the new Days of Wonder game here.

Airlines Europe - Alan Moon's new remake of his old Airlines/Union Pacific system sounds like it'll fix a few of the issues I had with UP while keeping the clever gameplay.  First, the useless track cards will be removed (they seemed extraneous to me) and the gameplay will be much shorter.  This is also more of a board version of my current love Gloria Picktoria.  And it's an Alan Moon game.  Seriously. A must-buy.

7 Wonders: Leaders - An expansion for the best game of last year?  Yes, please!  Photo here.

Dixit:  The Odyssey - A new Dixit game?  We love Dixit, especially for the lovely artwork, and will try anything related to it.

Spectral Rails - A ghost-themed train game from Z-Man games where your train delivers souls to the underworld while leaving a trail of ether for other players to ride.  The strange details for this one are in the latest Z-Man newsletter.

These are just some of the titles that I'm looking forward to soon.  On a side note, Boardgame News has merged with BoardGameGeek and all of the BGN posts are showing up on the home page of BGG now.  So glad the other Eric is back...

Monday, January 3, 2011

On The Horizon: Cargo Noir...

Days of Wonder has started dropping teasers for a new release Cargo Noir early this year.  Days of Wonder, the producers of the amazing Ticket To Ride and Small World series of games, tend to release very well-produced and thematic family games so I think any new game by them should be met with some excitement.  I wish I could tell you more but all I can see from the videos is that it looks like there may be auctions, shipping, and a gangster theme (trading?  backstabbing?  special character powers)  We'll just have to wait and see...

Friday, September 17, 2010

On The Horizon: Caylus with dice...


...or at least that's my impression after reading the rules of Troyes.   Of course, James over at MetaGames beat me to the punch on getting excited about this puppy.  Check out his comments and then have a look at the rules.  Very cool!  Yet another fascinating way to use dice and, despite my aversion to worker-placement games lately, this one looks like a hit.

Thursday, August 12, 2010

On The Horizon: a sequel to Chicago Express...

A new train game seems to be released every few weeks, so many so that I don't play many.  I do love some great train-themed games, though, like Ticket To Ride and Age of Steam.  One particularly good train game from a few years ago is Chicago Express.  It is short, heavy, and totally luck-free.  I can't claim to have ever grasped the right way to play CE, trying to balance investing in successful companies whilst not diluting one's profits too much.  My friends weren't too fond of the heavy calculations but the math crowd I game with eat this one up.

A (sort-of) sequel has already been released by Winsome Games called Preußische Ostbahn but like most games from the very small Winsome Games, the print-run was limited and the quality is... er, lacklustre. Queen Games, released CE, is now releasing PO as German Railways so I expect the quality to be fantastic. The game bears many similarities to CE but differs greatly when it comes to the fascinating new turn mechanism. Turn order is determined before every round by drawing lots from a pool of cubes put together by all the players. The persons with the highest income/score puts only one cube in while the person with the least puts in cubes equal to the number of players. Since only a subset of these cubes is pulled out before scoring, it is entirely possible for a player to never get a turn. Interesting.

These players can, of course, still take part in the auctions and purchase stock but may never run the train track for their companies. This makes a huge strategic shift - dilution does not occur in German Railways so you basically want to buy into companies that are thriving and let the others do the work. One reviewer on BGG describes winning the game without ever playing a single turn. He just purchased the right portfolio of stocks. Crazy.

Sounds good, eh?
A picture of the PO board thanks to BGG user duartec

Wednesday, August 4, 2010

On The Horizon: Inca Empire

Add this one to the list of "must-buys"...  Inca Empire is Z-Man Games' reprint of a fantastic crayon train game from a small publisher years back called Tuhuantinsuyu (which I always wanna pronounce in a deep voice whilst Phillip Glass plays in the background - see Koyaanisqatsi).  The game was raved about by Bruno Faidutti in his Ideal Game Library and of course sold out quick due to it's small print run.



This new version is looking great, with wooden sticks instead of crayons and new symbology on the cards to make them easier to understand.  It has route and empire-building galore and an interesting element of left-right binding in the play of cards.  Even better, the game has been compared to Puerto Rico and Power Grid in terms of depth and that is more than enough for me.  Essen can't come any quicker...

Monday, June 21, 2010

On the horizon: A few acres of snow...

One of the top board game designers in the world right now and I would argue in the top 10 of all time (including Knizia, Sackson, Moon and friends) is Martin Wallace from Treefrog Games in the UK.  He invented the best train game ever, Age of Steam, as well as many other modern war-gamey and economic classics. 

Wallace always tries to take on interesting subject matters and he usually starts with the theme first and then designs a game around it, unlike most other designers of European style board games.  Now there aren't many games about the beginnings of Canada as a country, so I'm excited to read on the Treefrog website about 'A Few Acres of Snow' due out in March 2011:
This will be our next two-player only game. It will cover the long struggle between Britain and France for control of what eventually became Canada.
I'm not a big war-gamer but this one has me interested, if only for the Canadiana...

Monday, May 3, 2010

On the horizon: Age of Industry

BGN points us to the impending release from Treefrog Games, Age of Industry, which is a simplification of Martin Wallace's Brass.

I admit to not having many Martin Wallace games (only two, really) but Brass has been getting rave reviews since its release a few years ago.  I avoided it after reading the complex rule set.  Trust me, I know my friends.  But AOI seems to have simplified at least some of it and streamlined the game a bit.

As well, Age of Steam (which I still consider a Wallace design even after all that legal drama) is possibly the best board game I think I've ever played.  So yeah, excited about this one...

Wednesday, April 14, 2010

On The Horizon: Isla Dorada

I played the classic Elfenland again on Monday night with some newbies and forgot just how wonderful the game is (Alan Moon is an outright genius, in my mind).  Reminded me to mention the upcoming game, Isla Dorado, invented by Bruno Faidutti and being released this fall by Funforge.  The game itself sounds like a cross between Wildlife Adventure and Elfenland although he attributes many of the ideas to some others.  Read Faidutti's fascinating post about the development of the game here.  There is also a first review here on BGG - read it and start the countdown....